Conditions are derived statistics which affect every players, positively or negatively.
Conditions
Condition | Cause | Effect |
---|---|---|
Overdose | Excessive usage of Chems | 1d4 every turn (10 seconds) until the chems pass through the body or until consciousness |
Unconscious | HP inbetween -5 and 0 | You can't do anything. |
Well-Rested | Slept in a comfortable bed you own | +10% EXP boost /12 hrs |
Winded | Crippled Torso | Cannot run (cannot move more than 5 squares per turn) |
Crippled Limbs
Crippled Limb | Status Effect |
---|---|
Arm |
One crippled arm - Drop whatever weapon was being carried in that hand, Melee Damage x0.95 Two crippled arms - Can't carry anything, Melee Damage x0.90 |
Leg |
One crippled leg - Impaired mobility, special movement is disabled Two crippled legs - Unarmed moves are disabled, requires two AP to move a square |
Torso | Flinching, Critical Failure Chance x2, Winded |
Head | Concussion, Perception -4 |
Eye |
Blindness, Perception becomes 1 regardless of race. |
Crotch | Ouch, Critical Damage taken is doubled |
Weapon | Weapon dropped, Weapon condition is lowered by 1 for every 10 points of damage |
Antennae / Battle Inhibitor / Targeting Chip | Frenzy, Will attack whoever is the closest target, friend or foe |
Radiation
Rads | Message | Healing Rate | Current Hit Points | Status Effects |
---|---|---|---|---|
1-149 | Very nauseous | |||
150 - 299 | Slightly fatigued | -1 STR | ||
300 - 449 | Vomiting does not stop | -3 | -1 STR, -1 AGL | |
450 - 599 | Hair is falling out | -5 | -5 | -2 STR, -1 END, -2 AGL |
600 - 999 | Skin is falling off | -10 | -15 | -4 STR, -3 PER, -3 END, -3 CHR, -1 INT, -5 AGL |
1000+ | Intense Agony | -10 | -20 | -6 STR, -5 PER, -5 END, -5 CHR, -3 INT, -6 AGL |
Needs
Growth Rate is constant, regardless of a player's current condition. For example, if a player has a base Endurance of 8, or a Growth Rate of 8 per Hour, and they gain 200 in Hydration, which gives -1 to Endurance, the Growth Rate will still be 8 per Hour. Growth Rate has a minimum of 1. If a player would get to zero or below for a Growth Rate, they get a 1 Point per Hour Growth Rate instead. For example, if a player has an Endurance of 7, they'd have 1 Point per Hour in Fatigue.
Need | 200 | 400 | 600 | 800 | 1000 | Growth-Rate |
---|---|---|---|---|---|---|
H20 | -1 END | -1 PER, -2 END | -2 PER, -1 INT, -2 END | -2 PER, -3 END, -2 AGL, -1 INT | DEATH | 20 -END*2 /hour |
FOOD | -1 STR | -2 STR, -1 CHR | -3 STR, -1 PER, -2 CHR | -3 STR, -2 PER, -2 CHR | DEATH | 16 - END*2 /hour |
SLEEP | -1 AGL | -1 INT, -2 AGL | -2 INT, -1 END, -3 AGL | -2 INT, -2 END, -3 AGL | DEATH |
14 - END*2 /hour (-20/hr of sleep) |