Perk | Description | Requirements | Benefits |
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Adrenaline Rush | You have a fear of death that allows you to fight harder when you are wounded. |
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Whenever your Hit Points is lower than 50%, you gain Strength +1. |
Advanced Research | You may not know much about the guns and armor mouth-breathing grunts use, but you sure as hell know how to manufacture energy weapons and power armor. |
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Energy Weapons and Power Armor costs 20 less Craftsmanship Skill to make. |
Armorer | You are extremely skilled at making conventional body armor (all non-Power and non-Tesla armor). |
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Non-Power Armor costs 20 less Craftsmanship to make. |
Artful Dodger | You're quite use to using your natural agility to avoid attacks. For each level of this perk, your armor class raises by 2. |
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Armor Class +2
Ranks: 5 |
Awareness | You are more likely to notice details about people. Awareness will give you more information about them when you examine them. |
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If you perform a successful examination on a living target, you are shown their current emotion, equipped weapon, and its ammunition count. |
Battlefield Saint | You can heal people much faster than the usual country doctor. When using the Battlefield Saint perk, the action points needed to use Medicine skills are reduced by 2 Action Points. |
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Action points required to perform Medicine skills are reduced by 2 Action points. |
Black Widow | In combat, you do 1.20x damage to men. This perk suggests that your character is heterosexual. |
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Damage to Male Characters increase by 1.20x. You can't get the perk, Cherchez La Femme. |
Bonus HtH Damage | You learned a new technique to perform stronger attacks with your hands and melee weapons. |
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+2 Melee or Unarmed Damage for each rank of this perk. Ranks: 3 |
Born Leader | Ever since grade school, you were always appointed leader of your science fair group to your baseball team, allies adjacent to you get +1 to all rolls and checks. |
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Allies adjacent to you get +1 to all rolls and checks |
Brown Noser | You've learned how to suck up to your superiors! |
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You get +2 Charisma for reaction roles when dealing with authority figures. |
Butcher | With each level of Butcher, your critical damage with blades increase by 5%. |
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Critical damage with blades increase by 5%
Ranks: 5 |
Cautious Nature | You are more alert outdoors and enemies are less likely to sneak up on you. |
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Before a random encounter starts, you are able to move squares equal to 25% of your perception. |
Cannibal | You've learned the ways of the savage cannibals. Whenever you engage in cannibalism, you gain more hit points than usual and you've unlocked special recipes. |
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More hit points restored when eating a Humanoid corpse. Special recipes unlocked. |
Cherchez La Femme | In combat, you do 1.20x damage to women. This perk suggests your character is homosexual. |
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Damage to female characters 1.20x. Can't get the perk, Black Widow. |
Child at Heart | This perk greatly increases your interactions with children. |
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This perk greatly increases your interactions with children. |
Comprehension | You pay closer attention to small details when reading. |
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You gain an additional skill point whenever you read a skill book. |
Confirmed Bachelor | In combat, you do 1.20x damage to men. This perk suggests your character is homosexual. |
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Damage to male characters 1.20x. Can't get the perk, Lady Killer. |
Demolition Expert | You are an expert when it comes to the fine art of handling explosives. |
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Explosive Damage x1.20 Explosives never prematurally detonate. |
Drive-By Gunner | You have become an expert of gunning from a moving vehicle. |
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You do not suffer the -10% penalty from shooting from a moving vehicle. |
Drunken Master | While under the influence of alcohol, you get a 20% increase to pugilism. |
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While under the influence of alcohol, you get a 20% increase to pugilism. |
Die Hard | You won't go down without a fight! |
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For each rank of this perk, you gain 10% to Damage Resistance when your Hit Points go below 20%. Ranks: 3 |
Earlier Sequence | You are more likely to move before your opponents in combat since your sequence is +4 for each level of this perk. |
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Sequence +4
Ranks: 3 |
Educated | With each level of Educated, you gain two more Skill Points to distribute each level. |
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Skill Points +2 Ranks: 3 |
Entomologist | Years of studying pre-War insects have given you x1.5 Damage to mutated insectoids. |
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Damage to mutated insectoids x1.5 |
Faster Healing | With each level of Faster Healing, your Healing Rate increases by 2. |
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Healing Rate increases by 2. |
Flexible | Years of exercise have you very supple. |
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Action Points required to change stance is reduced by 1. |
Fortune Finder | You have a talent of finding money. You find additional money in random encounters in the desert. |
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Whenever you would find bottlecaps, you find x1.5 that amount. |
Ghost | When the sun goes down, or you are in a poorly lit area, you move like a ghost. |
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You gain +10 Stealth during Darkness Condition for each rank of this perk. Ranks: 2 |
Gill-Man | Due to mutations, you have grown gills. You can now breathe underwater. |
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Breathe underwater |
Healer | The healing of bodies comes easier to you with this perk. |
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For each rank of this perk, you will add 1d4 when healing somone with the Medicine skill. Ranks: 3 |
Heave Ho! | Each level of the Heave Ho! perk will give your thrown weapons an addition +2 range. |
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Throwing range increases by 2
Ranks: 3 |
Hunter | In combat, you do 75% more critical damage to animals. This does not include abominations. |
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Critical Damage to animals and mutated animals increase by 75% |
In Shining Armor | Beams reflect off of the mirror-like finish of your gleaming armor. +5 Damage Threshold while wearing Heavy Armor to Energy Weapons. +2 while wearing reflective eyewear. |
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Whenever you wear Heavy Armor, you gain an additional +5 Damage Threshold to Energy Weapons. An additional +2 Damage Threshold when wearing glasses. |
Innocent Bystander | Your thievery is so smoothly executed that you can easily steal two items from someone for every successful thievery check. |
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Steal 2 items with each successful thievery check. |
Intense Training | With the Intense Training perk, you can put a single point into any of your Attributes |
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Put a single point into any of your Attributes
Ranks: 10 |
Iron Fist | With each level of this perk, you do an addition 5 unarmed damage. |
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Unarmed Damage +5 |
Junk Rounds | You can now craft ammunition at the work benches using alternate materials, such as scrap metal and tin cans. |
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Able to create ammunition from scrap metal, tin cans, and other appropriate ammunition casings.
Unlocks recipes for JNK bullet types. |
Kama Sutra Master | When it comes to pleasing sexually, you wrote the book. |
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You are better at sex. |
Lady Killer | In combat, you do 1.20x damage to women. This perk suggests your character is a heterosexual. |
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Damage to female characters 1.20x Can't get the perk, Confirmed Bachelor. |
Lead Belly | Whenever you drink an irradiated water source or eat irradiated foods, you only take half of the radiation. |
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Radiation from Food and Water x0.50 |
Lead Foot | Your reflexes and driving ability combines to make you a very fast driver. You gain 25% speed when driving behind the wheel. |
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Driving Speed increases by 25% |
Light Touch | You're more likely to get critical hits, you just need the touch of light armor. |
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While wearing light armor, you get +5% Critical Chance. |
Little Leaguer | Years as the Vault MVP little league MVP have honed your hitting and throwing. With each rank of this perk, you gain 5 points to Melee Weapons and your throwing damage increases by 10%. |
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Melee Weapons +5
Throwing Damage +10% Ranks: 3 |
Living Anatomy | You have a better understanding of living creatures, as well as their strengths and weaknesses. |
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Damage to Humanoids x1.25 |
Loner | You were always a bit different, but you've used your differences to your advantage. |
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When you are not within 10 squares of an ally, you gain +10% to all skill checks. |
Medic | I need a medic! Every team needs a medic. |
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One-time 20% bonus to Medicine. |
Night Vision | With the Night Vision perk, you can see in the dark better. Each level of this perk will reduce the overall darkness by 20%. |
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Darkness Penalty -20%.
Ranks: 3 |
Old World Gourmet | Thanks to unclean living, you've learned the secrets of the lounge lizards. |
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Addiction Resistance reduced by 20% and food health bonus increased by 50% |
Pack Rat | You are efficient at arranging your inventory in general. This makes it easier to carry that little extra you've always needed. |
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Carry Weight is increased by 50. |
Presence | You command attention to yourself by just walking into a room. |
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Your initial reaction of others is improved. |
Professional | Silent and deadly, that's how you like it. Whenever you perform a successful sneak Critical Attack, you do x1.50 Damage. |
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Sneak Critical Damage x1.50 |
Psychotic | Your body has mutated to adapt to psycho stimulants. |
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Effects and duration of Psycho are doubled. |
Quick Pockets | You have learned to better store your equipment on your person. |
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It only takes 2 AP to take things out of your inventory instead of 3. |
Rad Regeneration | As a Ghoul, not only are you immune to radiation, you actually get healed by it! |
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Whenever you would get irradiated, add 1d4 to your HP |
Retention | With the Retention perk, the bonuses granted from skill magazines last an entire day. |
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Skill Magazine bonuses last an entire day. |
Scout | You have improved your ability to see distant locations, increasing the size of explorations of the World Map. |
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Size of explorations on World Map increases. |
Smooth Talker | A smooth talker has learned to increase their options in dialogue, without understanding what they are actually talking about. |
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Whenever you roll a intelligence-based skill check for dialogue purposes, add 10% to the overall roll.
Ranks: 3 |
Steady Aim | Due to your massive size, burst attacks cost 1 less AP. |
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Burst Attacks cost 1 less AP. |
Stonewall | You are less likely to be knocked down in combat. |
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If you would be knocked down, you may roll a percentile die against 50%. |
Strong Back | Also known as the mule. You carry an additional 50 lbs. of equipment for each level of this perk. |
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Carry an additional 50 lbs for each level of this perk.
Ranks: 3 |
Survivalist | You are a master of the outdoors. This perk confers the ability to survive in hostile environments. |
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Whenever you make a skill check against the environment or the terrain, add 20%. |
Swift Learner | You are indeed a swift learner with this perk, as each level of this perk adds 10% to your overall experience points. |
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Whenever you earn experience points, add 10% of it to your overall experience points.
Ranks: 3 |
Thief | The blood of a thief runs through your veins. With the Thief perk, you get an immediate bonus of 3 points to the Craftsmanship, Deception, Lockpick, Stealth, and Thievery skills. |
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Craftsmanship, Deception, Lockpick, Stealth, and Thievery increase by 10%. |
Toughness | When you are tough, you take less damage. |
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Damage Threshold +3 |
Tribal Wisdom | You've learned the ways of the tribals and how to devour puny insects. |
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Craftable consumables which involve body parts from insectoids cost 20 less Survival to make. |
Backstabber | When damaging an enemy in the back with a melee attack while sneaking, you deal double the damage. |
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When you successfully performed a stealth attack with a melee weapon or unarmed to the target's back, you deal double that amount. |
Better Criticals | Your shots somehow hurt more than usual. The critical hits you cause in combat are more devastating! |
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Crit. Damage x1.5 |
Bone Head | You have a very thick skull, just like your mother always told you. |
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50% chance to avoid being knocked unconsious. |
Bonus Move |
You learned to take longer strides in combat. |
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For each rank of this perk, you may move that many squares times two without wasting any AP. Ranks: 2 |
Bonus Ranged Damage | You know just where to hit to make it hurt more. |
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For each rank of this perk, you deal +2 damage for each successful bullet. Ranks: 2 |
Bracing | You know how to brace heavy weapons while you are standing. |
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When applicable, you gain a bonus for using a tripod just by holding a weapon in your hand. |
Brutish Hulk | With this perk, you gain double the normal hit points when you level up. |
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Hit Points gained at level up are doubled. |
Cancerous Growth | The radiation has mutated you so badly, you thrive in the wastes. |
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Healing Rate +2 Regenerate limbs within 48 hours |
Dodger | You are less likely to be hit in combat with this perk. |
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Armor class x1.1 Ranks: 3 |
Empathy | You have studied other human beings, giving you the inside knowledge of their emotional reaction to you. |
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The GM will tell you when dialogue will be interpreted as positive, neutral, or negative. |
Flower Child | With this perk, you are less likely to get addicted to chems. |
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Addiction chance and withdrawal time is halved. |
Gambler | You can roll with the best of them. |
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You get +1 to Luck for gambling purposes. |
Here and Now! | With this perk, you immediately go up a level! |
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You gain 1 level, along with all the benefits of the level. |
Hit the Deck! | You react very quickly to the sound of an explosive detonating. |
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+25 DT against explosives |
Home on the Range | Whenever you interact with a campfire, you have the option of sleeping, with the added bonuses. |
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Even without this perk, you can basically sleep anywhere, but that leaves you vulnerable and doesn't give you the well-rested bonus. With this perk, it gives you protection and the bonus when you sleep near a campfire. |
Light Step | You are agile, lucky, and always careful. This perk halves your chances of setting off a trap. |
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50% chance of setting off a trap |
More Criticals | You are more likely to cause critical hits in combat. This is a good thing. |
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For each rank of this perk, you gain +5% chance to cause a critical hit. Ranks: 3 |
Negotiator | You are a very skilled negotiator. Not only can you barter with the best, but you can get your way in and out of almost anything. |
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One-time bonus of +10% to Barter and Persuasion |
Quick Recovery | You are quick to recover from being knocked down. |
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It only takes 1 AP to stand up. |
Rad Resistance | You are better able to avoid radiation and the ill effects radiation causes. |
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+15% Radiation Resistance Ranks: 3 |
Ranger | You are better able to avoid unwanted attention while travelling through the wasteland. |
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One time bonus of +20% to survival. Fewer hostile encounters. |
Sharpshooter | The talent of hitting things at greater distance. |
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+2 bonus to Perception for the purpose of determining range Ranks: 2 |
Snake Eater | Yum! Tastes like chicken. You gained an immunity to poison. |
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+20% Poison Resistance |
Stat! | You can heal people faster than the average wasteland doctor. |
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It only takes 5 AP to help a fallen comrade. |
Stunt Devil | You know how to bounce off the ground! You take less damage from falling and vehicle accidents. |
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25% less damage from falling and vehicle accidents. Pilot +10% |
Action Boy/Girl | You know how to make the most out of every moment. For each rank of this perk, you gain an additional Action Point for combat. |
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Action Point +1 Ranks: 2 |
Animal Friend | You spend a lot of time outside. A LOT of time. Animals will not attack one of their friends unless the animal is threatened or attacked first. |
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On the first rank, most critters won't attack you. On the second rank, they will actually protect you! Ranks: 2 |
Computer Whiz | Failed a hack attempt and got locked out of a computer? Not if you're a computer whiz! With this perk, you get a second chance at any computer you've been locked out of. |
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Second chance at hacking a computer that you failed to hack. |
Driving City Style | You picked up some aggressive driving techniques. |
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Pilot +10 You get +2 to all skill checks when you are behind the wheel of a vehicle. |
Explorer | This perk will make it more likely you will find those strange and interesting encounters and items. |
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The likelihood of random encounters will increase. |
Hide of Scars | Your battle-weary flesh has hardened into an armor of its own. |
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You gain +15% to all resistances, except for fire Ranks: 2 |
Infiltrator | The Infiltrator perk gives you a second attempt at a lock that you previously broke while trying to force it. |
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Second chance at lockpicking a lock that you've failed to lockpick. |
Lifegiver | With each level of this perk, you gain an additional 4 Hit Points every time you advance a level. |
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+4 Hit Points for each rank of this perk at level up Ranks: 3 |
Master Trader | You've mastered one aspect of bartering - the ability to buy goods for cheaper. |
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25% discount when purchasing items from a trader |
Mr. (or Mrs.) Fix-It | A little late night cramming never hurt anyone, especially you. |
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One-time +20% bonus to Academics, Mechanics, and Science. |
Mysterious Stranger | You have gained the attention of the Mysterious Stranger, who will help you from time to time. |
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Mysterious Stranger will occasionally appear in hostile random encounters to help you. |
Pyromaniac | This perk will make you do horrible things with fire -- to other people. |
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+5 points of damage with fire-based weapons |
Scrounger | You can more ammunition than the average post-holocaust survivor. |
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Doubles amount of ammunition found in random encounters. |
Team Player | You have learned the basic skills of teamwork and sharing! |
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Whenever all of your teammates are within ten squares of you, you gain +10% to all skill checks. |
Tough Hide | Exposure to radiation has hardened you against the elements. |
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+15 AC and +10% to all resistances |
HtH Evade | As long as you aren't carrying anything, you are able to escape from combat more easily. |
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Armor Class increases by 2 for each unused Action Point, plus Unarmed * .08 |
Master Thief | You are a master of disguise, stealing, breaking and entering, and nobody suspects you! |
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One-time +25% bonus to Craftsmanship, Deception, Lockpicking, Thievery, and Stealth. |
Pokerface | You have schooled your face into a mask so as to not betray your inner thoughts and emotions to observers. |
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One-time bonus of +10% to Barter, Deception, and Thievery. |
Road Warrior | You've mastered driving and shooting at the same time! |
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You can drive and shoot at the same time without any penalties. |
Silent Running | With this perk, you have the ability to move quickly and sneak at the same time. |
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Sneak and run at the same time |
Tag! | Your skills have increased to the point where you are able to choose another tagged skill. |
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Choose an additional tagged skill. |
Talon of Fear | Poison has seeped into your claws. Your unarmed attacks carry a poison. |
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Unarmed attacks poison foes. |
Weapon Handling | What you lack in strength, you make up for in agility. You know how to hold weapons so they aren't as heavy as before. |
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Reduces the strength requirement of all weapons by 2. |
Bend the Rules! | With this perk, the next time you would choose a perk, you may ignore all resistrictions except for race and level. You rule! |
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The next time you choose a perk, ignore all resistrictions, except for race and level. |
Bonus HtH Attack | You spent most of your childhood studying kung fu films instead of your math textbooks. You can make more unarmed and melee attacks each turn. |
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Action Points needed to perform unarmed or melee attacks are reduced by 1. |
Bonus Rate of Fire | You trained your trigger finger to move a little faster than normal. |
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Action Points needed to perform ranged attacks are reduced by 1. |
Cult of Personality | Your reputation is always positive to people. Without this perk, a large negative reputation would have a bad effect on good natured people. |
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Reputation always affect people favorably. |
Jury Rigging | You possess an amazing ability to repair any item with a roughly similar item. Fix a trial carbine with a hunting rifle, a plasma defender with a laser pistol, or even power armor with metal armor. How does it work? Nobody knows. Except you. |
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Repair equipment with a roughly similar item. |
Mental Block | Mental Block is the ability to tune out any outside interference. You must have learned this talent from a passing guru or a really late night at a bar. |
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Ability to block out any outside interference. You gain +1 to Perception for determining range and noticing traps. |
Racial Traitor | You've spent more time hanging with other races than your own. You've learned their ways and with this perk, you may change one of your traits, ignoring racial requirements. |
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Choose a new trait, ignoring any racial requirements. Remember, you can't have more than two traits. |
Sniper | You don't waste bullets on flesh wounds. Your chance to hit an opponent's head is increased by 25%. |
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Chance to hit an opponent's head is increased by 25%. |
Voracious Reader | You need directions to help guide you with most things, but your photographic memory allows you to copy guides onto blank books. |
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You can turn any pre-war book into a skill magazine of your choice. |
Slayer | The slayer walks the Earth! |
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When using unarmed attacks, your successful attack rolls are increased by 30 for determining critical hits. |
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Perks
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