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Creates light for a short period of time. The top needs to be twisted to activate it. When thrown, any targets standing in the vicinity of the flare are treated as if in daylight, making them a lot easier to hit with ranged attacks.

Flare
Flare

Strength Requirement

0

Skill Requirement

Explosives 5

Weight

1

Damage

1

Range

15

Modes

  • Light - 1 AP
  • Throw - 5 AP

Special

Characters within the flare's vicinity are treated as if they are in daylight. Flares fuse out after three turns.

Value

20

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