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Perks
Perk Description Requirements Benefits
Adrenaline Rush You have a fear of death that allows you to fight harder when you are wounded.
  • Level 2
Whenever your Hit Points is lower than 50%, you gain Strength +1.
Advanced Research You may not know much about the guns and armor mouth-breathing grunts use, but you sure as hell know how to manufacture energy weapons and power armor.
  • Level 2
  • Intelligence 7
Energy Weapons and Power Armor costs 20 less Craftsmanship Skill to make.
Armorer You are extremely skilled at making conventional body armor (all non-Power and non-Tesla armor).
  • Level 2
  • Craftsmanship 15
Non-Power Armor costs 20 less Craftsmanship to make.
Artful Dodger You're quite use to using your natural agility to avoid attacks. For each level of this perk, your armor class raises by 2.
  • Level 2
  • Agility 6
Armor Class +2

Ranks: 5

Awareness You are more likely to notice details about people. Awareness will give you more information about them when you examine them.
  • Level 2
  • Investigation 15
If you perform a successful examination on a living target, you are shown their current emotion, equipped weapon, and its ammunition count.
Battlefield Saint You can heal people much faster than the usual country doctor. When using the Battlefield Saint perk, the action points needed to use Medicine skills are reduced by 2 Action Points.
  • Level 2
  • Medicine 15
Action points required to perform Medicine skills are reduced by 2 Action points.
Black Widow In combat, you do 1.20x damage to men. This perk suggests that your character is heterosexual.
  • Level 2
  • Female

Damage to Male Characters increase by 1.20x.

You can't get the perk, Cherchez La Femme.

Bonus HtH Damage You learned a new technique to perform stronger attacks with your hands and melee weapons.
  • Level 2
  • Strength 6
  • Agility 6

+2 Melee or Unarmed Damage for each rank of this perk.

Ranks: 3

Born Leader Ever since grade school, you were always appointed leader of your science fair group to your baseball team, allies adjacent to you get +1 to all rolls and checks.
  • Level 2
  • Charisma 8
Allies adjacent to you get +1 to all rolls and checks
Brown Noser You've learned how to suck up to your superiors!
  • Level 2
  • Charisma 5
  • Intelligence 6
You get +2 Charisma for reaction roles when dealing with authority figures.
Butcher With each level of Butcher, your critical damage with blades increase by 5%.
  • Level 2
  • Melee Weapons 15
Critical damage with blades increase by 5%

Ranks: 5

Cautious Nature You are more alert outdoors and enemies are less likely to sneak up on you.
  • Level 2
  • Perception 6
Before a random encounter starts, you are able to move squares equal to 25% of your perception.
Cannibal You've learned the ways of the savage cannibals. Whenever you engage in cannibalism, you gain more hit points than usual and you've unlocked special recipes.
  • Level 2

More hit points restored when eating a Humanoid corpse.

Special recipes unlocked.

Cherchez La Femme In combat, you do 1.20x damage to women. This perk suggests your character is homosexual.
  • Level 2
  • Female

Damage to female characters 1.20x.

Can't get the perk, Black Widow.

Child at Heart This perk greatly increases your interactions with children.
  • Level 2
This perk greatly increases your interactions with children.
Comprehension You pay closer attention to small details when reading.
  • Level 2
  • Intelligence 6
  • Academics 15
You gain an additional skill point whenever you read a skill book.
Confirmed Bachelor In combat, you do 1.20x damage to men. This perk suggests your character is homosexual.
  • Level 2
  • Male

Damage to male characters 1.20x.

Can't get the perk, Lady Killer.

Demolition Expert You are an expert when it comes to the fine art of handling explosives.
  • Level 2
  • Explosives 75

Explosive Damage x1.20

Explosives never prematurally detonate.

Drive-By Gunner You have become an expert of gunning from a moving vehicle.
  • Level 2
  • Light Weapons 20
  • Agility 6
You do not suffer the -10% penalty from shooting from a moving vehicle.
Drunken Master While under the influence of alcohol, you get a 20% increase to pugilism.
  • Level 2
  • Pugilism 15
While under the influence of alcohol, you get a 20% increase to pugilism.
Die Hard You won't go down without a fight! 
  • Level 2
  • Endurance 6

For each rank of this perk, you gain 10% to Damage Resistance when your Hit Points go below 20%.

Ranks: 3

Earlier Sequence You are more likely to move before your opponents in combat since your sequence is +4 for each level of this perk.
  • Level 2
  • Perception 6
Sequence +4

Ranks: 3

Educated With each level of Educated, you gain two more Skill Points to distribute each level.
  • Level 2
  • Academics 25

Skill Points +2

Ranks: 3

Entomologist Years of studying pre-War insects have given you x1.5 Damage to mutated insectoids.
  • Level 2
  • Survival 50
Damage to mutated insectoids x1.5
Faster Healing With each level of Faster Healing, your Healing Rate increases by 2.
  • Level 2
  • Endurance 6
Healing Rate increases by 2.
Flexible Years of exercise have you very supple.
  • Level 2
  • Athletics 25
Action Points required to change stance is reduced by 1.
Fortune Finder You have a talent of finding money. You find additional money in random encounters in the desert.
  • Level 2
  • Luck 8
Whenever you would find bottlecaps, you find x1.5 that amount.
Ghost When the sun goes down, or you are in a poorly lit area, you move like a ghost.
  • Level 2
  • Stealth 35

You gain +10 Stealth during Darkness Condition for each rank of this perk.

Ranks: 2

Gill-Man Due to mutations, you have grown gills. You can now breathe underwater.
  • Level 2
  • Ghoul
Breathe underwater
Healer The healing of bodies comes easier to you with this perk.
  • Level 2
  • Perception 6
  • Agility 6
  • Intelligence 5
  • Medicine 35

For each rank of this perk, you will add 1d4 when healing somone with the Medicine skill.

Ranks: 3

Heave Ho! Each level of the Heave Ho! perk will give your thrown weapons an addition +2 range.
  • Level 2
  • Melee Weapon 15
Throwing range increases by 2

Ranks: 3

Hunter In combat, you do 75% more critical damage to animals. This does not include abominations.
  • Level 2
  • Survival 25
Critical Damage to animals and mutated animals increase by 75%
In Shining Armor Beams reflect off of the mirror-like finish of your gleaming armor. +5 Damage Threshold while wearing Heavy Armor to Energy Weapons. +2 while wearing reflective eyewear.
  • Level 2
  • Mechanics 70
Whenever you wear Heavy Armor, you gain an additional +5 Damage Threshold to Energy Weapons. An additional +2 Damage Threshold when wearing glasses.
Innocent Bystander Your thievery is so smoothly executed that you can easily steal two items from someone for every successful thievery check.
  • Level 2
  • Deception 25
  • Thievery 25
Steal 2 items with each successful thievery check.
Intense Training With the Intense Training perk, you can put a single point into any of your Attributes
  • Level 2
Put a single point into any of your Attributes

Ranks: 10

Iron Fist With each level of this perk, you do an addition 5 unarmed damage.
  • Level 2
  • Pugilism 25
Unarmed Damage +5
Junk Rounds You can now craft ammunition at the work benches using alternate materials, such as scrap metal and tin cans.
  • Level 2
  • Craftsmanship 35
Able to create ammunition from scrap metal, tin cans, and other appropriate ammunition casings.

Unlocks recipes for JNK bullet types.

Kama Sutra Master When it comes to pleasing sexually, you wrote the book.
  • Level 2
  • Endurance 5
  • Agility 5
You are better at sex.
Lady Killer In combat, you do 1.20x damage to women. This perk suggests your character is a heterosexual.
  • Level 2
  • Male

Damage to female characters 1.20x

Can't get the perk, Confirmed Bachelor.

Lead Belly Whenever you drink an irradiated water source or eat irradiated foods, you only take half of the radiation.
  • Level 2
  • Human
  • Survival 50
Radiation from Food and Water x0.50
Lead Foot Your reflexes and driving ability combines to make you a very fast driver. You gain 25% speed when driving behind the wheel.
  • Level 2
  • Pilot 25
Driving Speed increases by 25%
Light Touch You're more likely to get critical hits, you just need the touch of light armor.
  • Level 2
  • Agility 6
  • Mechanics 75
While wearing light armor, you get +5% Critical Chance.
Little Leaguer Years as the Vault MVP little league MVP have honed your hitting and throwing. With each rank of this perk, you gain 5 points to Melee Weapons and your throwing damage increases by 10%.
  • Level 2
  • Strength 4
Melee Weapons +5

Throwing Damage +10% Ranks: 3

Living Anatomy You have a better understanding of living creatures, as well as their strengths and weaknesses.
  • Level 2
  • Medicine 75
Damage to Humanoids x1.25
Loner You were always a bit different, but you've used your differences to your advantage.
  • Level 2
  • Charisma < 5
  • Survival 20
When you are not within 10 squares of an ally, you gain +10% to all skill checks.
Medic I need a medic! Every team needs a medic. 
  • Level 2
  • Medicine 30
One-time 20% bonus to Medicine.
Night Vision With the Night Vision perk, you can see in the dark better. Each level of this perk will reduce the overall darkness by 20%.
  • Level 2
  • Perception 6
Darkness Penalty -20%.

Ranks: 3

Old World Gourmet Thanks to unclean living, you've learned the secrets of the lounge lizards.
  • Level 2
  • Endurance 6
  • Survival 40
Addiction Resistance reduced by 20% and food health bonus increased by 50%
Pack Rat You are efficient at arranging your inventory in general. This makes it easier to carry that little extra you've always needed.
  • Level 2
  • Strength 6
  • Endurance 6
Carry Weight is increased by 50.
Presence You command attention to yourself by just walking into a room.
  • Level 2
  • Charisma 6
Your initial reaction of others is improved.
Professional Silent and deadly, that's how you like it. Whenever you perform a successful sneak Critical Attack, you do x1.50 Damage.
  • Level 2
  • Stealth 75
Sneak Critical Damage x1.50
Psychotic Your body has mutated to adapt to psycho stimulants.
  • Level 2
  • Endurance 5
  • Super Mutant
Effects and duration of Psycho are doubled.
Quick Pockets You have learned to better store your equipment on your person. 
  • Level 2
  • Agility 5
It only takes 2 AP to take things out of your inventory instead of 3.
Rad Regeneration As a Ghoul, not only are you immune to radiation, you actually get healed by it!
  • Level 2
  • Ghoul
Whenever you would get irradiated, add 1d4 to your HP
Retention With the Retention perk, the bonuses granted from skill magazines last an entire day.
  • Level 2
  • Intelligence 6
Skill Magazine bonuses last an entire day.
Scout You have improved your ability to see distant locations, increasing the size of explorations of the World Map.
  • Level 2
  • Perception 8
Size of explorations on World Map increases.
Smooth Talker A smooth talker has learned to increase their options in dialogue, without understanding what they are actually talking about.
  • Level 2
  • Intelligence 4
Whenever you roll a intelligence-based skill check for dialogue purposes, add 10% to the overall roll.

Ranks: 3

Steady Aim Due to your massive size, burst attacks cost 1 less AP.
  • Level 2
  • Strength 6
  • Super Mutant
Burst Attacks cost 1 less AP.
Stonewall You are less likely to be knocked down in combat.
  • Level 2
  • Strength 6
If you would be knocked down, you may roll a percentile die against 50%.
Strong Back Also known as the mule. You carry an additional 50 lbs. of equipment for each level of this perk.
  • Level 2
  • Strength 6
  • Endurance 6
Carry an additional 50 lbs for each level of this perk.

Ranks: 3

Survivalist You are a master of the outdoors. This perk confers the ability to survive in hostile environments.
  • Level 2
  • Survival 15
Whenever you make a skill check against the environment or the terrain, add 20%.
Swift Learner You are indeed a swift learner with this perk, as each level of this perk adds 10% to your overall experience points.
  • Level 2
  • Intelligence 4
Whenever you earn experience points, add 10% of it to your overall experience points.

Ranks: 3

Thief The blood of a thief runs through your veins. With the Thief perk, you get an immediate bonus of 3 points to the Craftsmanship, Deception, Lockpick, Stealth, and Thievery skills.
  • Level 2
  • Agility 6
  • Perception 6
Craftsmanship, Deception, Lockpick, Stealth, and Thievery increase by 10%.
Toughness When you are tough, you take less damage.
  • Level 2
  • Endurance 6
Damage Threshold +3
Tribal Wisdom You've learned the ways of the tribals and how to devour puny insects.
  • Level 2
  • Survival 50
Craftable consumables which involve body parts from insectoids cost 20 less Survival to make.
Backstabber When damaging an enemy in the back with a melee attack while sneaking, you deal double the damage.
  • Level 5
  • Agility 7
  • Stealth 60
When you successfully performed a stealth attack with a melee weapon or unarmed to the target's back, you deal double that amount.
Better Criticals Your shots somehow hurt more than usual. The critical hits you cause in combat are more devastating!
  • Level 5
  • Perception 6
  • Luck 6
  • Agility 4
Crit. Damage x1.5
Bone Head You have a very thick skull, just like your mother always told you.
  • Level 5
  • Strength 7
50% chance to avoid being knocked unconsious.

Bonus Move

You learned to take longer strides in combat.
  • Level 5
  • Agility 5

For each rank of this perk, you may move that many squares times two without wasting any AP.

Ranks: 2

Bonus Ranged Damage You know just where to hit to make it hurt more.
  • Level 5
  • Agility 6
  • Luck 6

For each rank of this perk, you deal +2 damage for each successful bullet.

Ranks: 2

Bracing You know how to brace heavy weapons while you are standing.
  • Level 5
  • Strength 7
  • Heavy Weapons 50
When applicable, you gain a bonus for using a tripod just by holding a weapon in your hand.
Brutish Hulk With this perk, you gain double the normal hit points when you level up.
  • Level 5
  • Strength 7
  • Endurance 5
Hit Points gained at level up are doubled.
Cancerous Growth The radiation has mutated you so badly, you thrive in the wastes.
  • Level 5
  • Strength < 7
  • Ghoul

Healing Rate +2

Regenerate limbs within 48 hours

Dodger You are less likely to be hit in combat with this perk.
  • Level 5
  • Agility 4

Armor class x1.1

Ranks: 3

Empathy You have studied other human beings, giving you the inside knowledge of their emotional reaction to you.
  • Level 5
  • Perception 7
  • Charisma 5
The GM will tell you when dialogue will be interpreted as positive, neutral, or negative.
Flower Child With this perk, you are less likely to get addicted to chems.
  • Level 5
  • Endurance 5
Addiction chance and withdrawal time is halved.
Gambler You can roll with the best of them.
  • Level 5
  • Luck 6
You get +1 to Luck for gambling purposes.
Here and Now! With this perk, you immediately go up a level!
  • Level 5
You gain 1 level, along with all the benefits of the level.
Hit the Deck! You react very quickly to the sound of an explosive detonating.
  • Level 5
  • Agility 6
  • Athletics 50
+25 DT against explosives
Home on the Range Whenever you interact with a campfire, you have the option of sleeping, with the added bonuses.
  • Level 5
  • Survival 35
Even without this perk, you can basically sleep anywhere, but that leaves you vulnerable and doesn't give you the well-rested bonus. With this perk, it gives you protection and the bonus when you sleep near a campfire.
Light Step You are agile, lucky, and always careful. This perk halves your chances of setting off a trap.
  • Level 5
  • Agility 5
  • Luck 5
50% chance of setting off a trap
More Criticals You are more likely to cause critical hits in combat. This is a good thing.
  • Level 5
  • Luck 6

For each rank of this perk, you gain +5% chance to cause a critical hit.

Ranks: 3

Negotiator You are a very skilled negotiator. Not only can you barter with the best, but you can get your way in and out of almost anything.
  • Level 5
  • Barter 40
  • Persuasion 40
One-time bonus of +10% to Barter and Persuasion
Quick Recovery You are quick to recover from being knocked down.
  • Level 5
  • Agility 5
It only takes 1 AP to stand up.
Rad Resistance You are better able to avoid radiation and the ill effects radiation causes.
  • Level 5
  • Endurance 6

+15% Radiation Resistance

Ranks: 3

Ranger You are better able to avoid unwanted attention while travelling through the wasteland.
  • Level 5
  • Perception 6

One time bonus of +20% to survival.

Fewer hostile encounters.

Sharpshooter The talent of hitting things at greater distance. 
  • Level 5
  • Perception 7

+2 bonus to Perception for the purpose of determining range

Ranks: 2

Snake Eater Yum! Tastes like chicken. You gained an immunity to poison.
  • Level 5
  • Endurance 4
+20% Poison Resistance
Stat! You can heal people faster than the average wasteland doctor.
  • Level 5
  • Agility 6
  • Medicine 75
It only takes 5 AP to help a fallen comrade.
Stunt Devil You know how to bounce off the ground! You take less damage from falling and vehicle accidents.
  • Level 5
  • Strength 6
  • Endurance 6
  • Agility 6

25% less damage from falling and vehicle accidents.

Pilot +10%

Action Boy/Girl You know how to make the most out of every moment. For each rank of this perk, you gain an additional Action Point for combat.
  • Level 8
  • Agility 5

Action Point +1

Ranks: 2

Animal Friend You spend a lot of time outside. A LOT of time. Animals will not attack one of their friends unless the animal is threatened or attacked first.


  • Level 8
  • Intelligence 5
  • Survival 30

On the first rank, most critters won't attack you. On the second rank, they will actually protect you!

Ranks: 2

Computer Whiz Failed a hack attempt and got locked out of a computer? Not if you're a computer whiz! With this perk, you get a second chance at any computer you've been locked out of.
  • Level 8
  • Intelligence 7
  • Science 80
Second chance at hacking a computer that you failed to hack.
Driving City Style You picked up some aggressive driving techniques.
  • Level 8
  • Perception 6

Pilot +10

You get +2 to all skill checks when you are behind the wheel of a vehicle.

Explorer This perk will make it more likely you will find those strange and interesting encounters and items.
  • Level 8
  • Luck 8
The likelihood of random encounters will increase.
Hide of Scars Your battle-weary flesh has hardened into an armor of its own.
  • Level 8
  • Endurance 6
  • Deathclaw

You gain +15% to all resistances, except for fire

Ranks: 2

Infiltrator The Infiltrator perk gives you a second attempt at a lock that you previously broke while trying to force it.
  • Level 8
  • Perception 7
  • Lockpick 80
Second chance at lockpicking a lock that you've failed to lockpick.
Lifegiver With each level of this perk, you gain an additional 4 Hit Points every time you advance a level.
  • Level 8
  • Endurance 4

+4 Hit Points for each rank of this perk at level up

Ranks: 3

Master Trader You've mastered one aspect of bartering - the ability to buy goods for cheaper.
  • Level 8
  • Charisma 7
  • Barter 60
25% discount when purchasing items from a trader
Mr. (or Mrs.) Fix-It A little late night cramming never hurt anyone, especially you. 
  • Level 8
  • Mechanics 40 OR Science 40
One-time +20% bonus to Academics, Mechanics, and Science.
Mysterious Stranger You have gained the attention of the Mysterious Stranger, who will help you from time to time.
  • Level 8
  • Luck 7
Mysterious Stranger will occasionally appear in hostile random encounters to help you.
Pyromaniac This perk will make you do horrible things with fire -- to other people.
  • Level 8
  • Explosives 70
+5 points of damage with fire-based weapons
Scrounger You can more ammunition than the average post-holocaust survivor.
  • Level 8
  • Luck 8
Doubles amount of ammunition found in random encounters.
Team Player You have learned the basic skills of teamwork and sharing!
  • Level 8
  • Charisma 4
Whenever all of your teammates are within ten squares of you, you gain +10% to all skill checks.
Tough Hide Exposure to radiation has hardened you against the elements. 
  • Level 8
  • Endurance <8
  • Super Mutant
+15 AC and +10% to all resistances
HtH Evade As long as you aren't carrying anything, you are able to escape from combat more easily.
  • Level 11
  • Athletics 35
  • Pugilism 75
Armor Class increases by 2 for each unused Action Point, plus Unarmed * .08
Master Thief You are a master of disguise, stealing, breaking and entering, and nobody suspects you!
  • Level 11
  • Craftsmanship 40
  • Deception 40
  • Lockpicking 40
  • Thievery 40
  • Stealth 40
One-time +25% bonus to Craftsmanship, Deception, Lockpicking, Thievery, and Stealth.
Pokerface You have schooled your face into a mask so as to not betray your inner thoughts and emotions to observers.
  • Level 11
  • Intelligence 6
  • Luck 6
One-time bonus of +10% to Barter, Deception, and Thievery.
Road Warrior You've mastered driving and shooting at the same time!
  • Level 11
  • Pilot 80
You can drive and shoot at the same time without any penalties.
Silent Running With this perk, you have the ability to move quickly and sneak at the same time. 
  • Level 11
  • Agility 6
  • Stealth 100
Sneak and run at the same time
Tag! Your skills have increased to the point where you are able to choose another tagged skill.
  • Level 11
Choose an additional tagged skill.
Talon of Fear Poison has seeped into your claws. Your unarmed attacks carry a poison.
  • Level 11
  • Deathclaw
Unarmed attacks poison foes.
Weapon Handling What you lack in strength, you make up for in agility. You know how to hold weapons so they aren't as heavy as before.
  • Level 11
  • Agility 5
  • Strength < 7
Reduces the strength requirement of all weapons by 2.
Bend the Rules! With this perk, the next time you would choose a perk, you may ignore all resistrictions except for race and level. You rule!
  • Level 14
  • Luck 6
The next time you choose a perk, ignore all resistrictions, except for race and level.
Bonus HtH Attack You spent most of your childhood studying kung fu films instead of your math textbooks. You can make more unarmed and melee attacks each turn.
  • Level 14
  • Agility 6
Action Points needed to perform unarmed or melee attacks are reduced by 1.
Bonus Rate of Fire You trained your trigger finger to move a little faster than normal.
  • Level 14
  • Agility 7
  • Perception 6
  • Intelligence 6
Action Points needed to perform ranged attacks are reduced by 1.
Cult of Personality Your reputation is always positive to people. Without this perk, a large negative reputation would have a bad effect on good natured people. 
  • Level 14
  • Charisma 10
Reputation always affect people favorably.
Jury Rigging You possess an amazing ability to repair any item with a roughly similar item. Fix a trial carbine with a hunting rifle, a plasma defender with a laser pistol, or even power armor with metal armor. How does it work? Nobody knows. Except you.
  • Level 14
  • Mechanics 120
Repair equipment with a roughly similar item.
Mental Block Mental Block is the ability to tune out any outside interference. You must have learned this talent from a passing guru or a really late night at a bar.
  • Level 14

Ability to block out any outside interference.

You gain +1 to Perception for determining range and noticing traps.

Racial Traitor You've spent more time hanging with other races than your own. You've learned their ways and with this perk, you may change one of your traits, ignoring racial requirements.
  • Level 14
Choose a new trait, ignoring any racial requirements. Remember, you can't have more than two traits.
Sniper You don't waste bullets on flesh wounds. Your chance to hit an opponent's head is increased by 25%.
  • Level 14
  • Perception 6
  • Agility 6
  • Light Weapons 120
Chance to hit an opponent's head is increased by 25%.
Voracious Reader You need directions to help guide you with most things, but your photographic memory allows you to copy guides onto blank books.
  • Level 14
  • Intelligence 8
You can turn any pre-war book into a skill magazine of your choice.
Slayer The slayer walks the Earth! 
  • Level 26
  • Pugilism 200
When using unarmed attacks, your successful attack rolls are increased by 30 for determining critical hits.

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